Strategy · Chapter 2

Calling when forced

Everyone passed. You're the dealer and you have to name trump. You can't pass. You can still pick the suit.

The short version

Count all four suits. Name the highest.

Use the count from When to call: 5 for every trump card, +10 the Jack, +6 the 9, +3 the Ace, +6 King and Queen together, +4 for every Ace in the other suits.

If two suits tie, or are close, it doesn't matter. Pick either. Expect it to go bait about 30 times in 100.

Picking blind goes bait 48% of the time. That is 18 percentage points thrown away.

Try it

Pick your six cards

Tap the six cards you were dealt. It counts every suit and tells you which to name.

0 of 6 cards
–
Pick six cards.
The one choice you have

The suit is the whole decision

We took forced hands and named the suit five different ways. Any sensible rule lands close together. Naming blind does not.

How you pick the suitIt goes baitAvg points
Highest count30%−10
Longest suit31%−12
The suit with the Jack31%−12
A suit picked blind48%−58
Lowest count62%−93

Highest count, longest suit and the suit with the Jack all go bait about equally often (30–31%). The mistake is not looking. A blind pick goes bait 48% of the time. The worst suit in the hand goes bait 62%.

Ties and near-ties don't matter

In 11% of forced hands two suits tie for the top count. Picking the longer suit, the suit with the Jack, or one at random all go bait about 44% of the time. When the top two suits are within 2 points (24% of hands), the higher count goes bait 41% and the other 42%. Don't spend long on it.

What to expect

About seven in ten

Name the highest-count suit and it goes bait 30.2% of the time. On average your team ends the hand about 10 points behind the other team.

About 26% of forced hands count 27 or more. You would have called those anyway. About 25% count 19 or less. Those go bait 46% of the time, and cost the most when they do.

Average points is how far ahead (+) or behind (−) the other team your team ends the hand, averaged over hands at that count. How often is the share of your forced hands that land there.

Does it help that they passed?

Three passes don't change your odds

You might think a table full of passes means the opponents are weak, so your hand has a better shot. The numbers say no. The same count goes bait just as often, whether you were forced or dealt it any other way.

Your countWhen forcedAny seat
20–2235.9%36.3%
23–2428.7%29.0%
25–2624.7%25.1%
27–2919.6%19.6%
30–3213.5%14.0%

Counts that appear in both tables. Forced hands are the simulated ones where the three seats before the dealer passed.

In real games

What real games show

On this site, 1,050 forced calls were logged in solo and online games, about 37% of all hands. 34.4% of them went bait.

That is a little higher than the 30.2% in our test. Real tables are less predictable than a test, and most of these hands were played before a game update on Oct 14. We will check again once there are more hands since.

The score. It doesn't change your odds. Forced calls went bait 30–39% of the time whether your team was far ahead or far behind (135–280 hands in each group). It changes what a bait costs you, not how likely one is.

When the hand is weak

Under 20

About one forced hand in four is here. It still goes bait only 46% of the time. There is no suit that rescues it. What helps is how you play it, and we don't have tested play advice yet. A leading and defending chapter will follow.

Worked hands

Three forced hands

Gold outline is the suit to name. Every suit is counted.

The 9 and two Aces

A♥A♣K♦9♠8♠7♦

Hearts 12 · Diamonds 18 · Clubs 12 · Spades 24

No Jack, no long suit. Spades has the 9, and the Aces count wherever you name trump.

24Name spadesgoes bait about 29%, −9 pts a hand

Don't chase the Jack

J♥9♣8♣6♣A♦7♠

Hearts 19 · Diamonds 8 · Clubs 25 · Spades 9

The Jack is alone in hearts. Clubs has length and the 9. Name clubs.

25Name clubsgoes bait about 25%, +4 pts a hand

Nothing there

Q♥8♥7♦6♦10♠9♣

Hearts 10 · Diamonds 10 · Clubs 11 · Spades 5

No good suit. Name the best of a poor lot and play it out.

11Name clubsgoes bait about 53%, −71 pts a hand
Where the numbers come from

How we know

We dealt hands by computer and kept the ones where the three players before the dealer would sensibly have passed. That left 80,000 forced hands. About a third of deals reach the dealer this way, and 37% of real hands on this site did. Each forced hand was then played out four times, once with each suit as trump, so every suit choice could be compared on the same cards.

Two caveats. Every hand in the test was played by the same careful, consistent player, and real people are messier. And the count is the one from the first chapter, built from the same test.

Updated 2026-10-14. We will rerun this as more real hands are logged.

Now deal one.

Count your six, then see what the table does with it.